/// \file RenderObject.h
/// \date 2012-12-05
/// \brief abstract class that models a render object, as mesh information, etc
#ifndef _SNAKE_RENDER_RENDEROBJECT_H__
#define _SNAKE_RENDER_RENDEROBJECT_H__


namespace Render
{
/// \brief abstract class that models a render object, as mesh information, etc
/// \details it is intended to be specialized in different platforms as desired, DX9, DX10, OpenGL
class RenderObject
{
public:
    RenderObject(void);
    virtual ~RenderObject(void);
};
};
#endif // _SNAKE_RENDER_RENDEROBJECT_H__
